Cambridge Encyclopedia :: Cambridge Encyclopedia Vol. 78

volleyball - Rules, Skills, Strategy

A court game, usually played indoors by two teams of six-a-side. Players hit a large ball with their hands or arms over a raised net in the hope of forcing an error, points are scored scored by the serving team. Invented in 1895 by William G Morgan at the YMCA, Holyoke, MA, it was originally known as mintonette.

Volleyball is an Olympic sport in which two teams separated by a high net use their hands, arms, or (rarely) other parts of their bodies to hit a ball back and forth over the net. Each team is allowed three hits to get the ball over the net to the other team. A point is scored if the ball hits the ground in the opponents' court, if the opponents commit a fault, or if they fail to return the ball properly. It also helps players improve their hand-eye coordination and the ability to override the instinctive desire to dodge a fast-moving object such as a ball. and no limit to the number of ball contacts for each team before sending the ball to the opponents’ court. In case of a serving error, a second try was allowed while a ball hitting the net was to be considered a foul (with loss of the point or a side-out) — except in the case of the first-try serve. To protect the fingers of the ladies, they were allowed to catch the ball and then throw it back into play.

After an observer, Alfred Halstead, noticed the volleying nature of the game at its first exhibition match in 1896 played at the Springfield YMCA, the game quickly became known as volleyball (originally spelled as two words volley ball).

It was not until 1900 that a ball was made specifically for the new game, and the rules were not how we know them today.

See also Volleyball in the United States

Rules

Equipment

The game is played on volleyball courts 18 metres long and 9 metres wide, divided into two 9 x 9 metre courts by a one-metre wide net placed so that the top of the net is 2.43 metres above the centre of the court for men's competition, and 2.24 metres for women's competition (these heights are varied for veterans and junior competitions). These are in turn divided into 3 areas each: these are numbered as follows, starting from area "1", which is the position of the serving player:

4 3 2
5 6 1

After a team gains the serve (also known as siding out), its members must rotate in a clockwise direction, with the player previously in area "2" moving to area "1" and so on, with the player from area "1" moving to area "6" (see also the Errors and Faults section).

The team courts are surrounded by an area called the free zone which is a minimum of 3 metres wide and which the players may enter and play within after the service of the ball. If a ball comes in contact with the line, the ball is considered to be "in". A ball passing over the net must pass completely between the antennae (or their theoretical extensions to the ceiling) without contacting them.

Game play

Each team consists of six players, three located in front of the attack line and three behind.

To get play started, a team is chosen to serve by coin toss. A player from the serving team (the server) throws the ball into the air and attempts to hit the ball so it passes over the net on a course such that it will land in the opposing team's court (the serve). The opposing team must use a combination of no more than three contacts with the volleyball to return the ball to the opponent's side of the net. These contacts usually consist first of the bump or pass so that the ball's trajectory is aimed towards the player designated as the setter; second of the set (an over-hand pass using wrists to push finger-tips at the ball) by the setter so that the ball's trajectory is aimed towards one or more players designated as the attacker and third by the attacker who spikes (jumping, raising one arm above the head and hitting the ball so it will move quickly down to the ground on the opponent's court) to return the ball over the net. The team with possession of the ball that is trying to attack the ball as described is said to be on offense.

The team on defense attempts to prevent the attacker from directing the ball into their court by having players at the net jump and reach above the top (and if possible, across the plane) of the net in order to block the attacked ball. If the ball is hit around, above, or through the block, the defensive players arranged in the rest of the court attempt to control the ball with a dig (a fore-arm pass of a hard-driven ball).

The game continues in this manner until the ball touches the court within the boundaries or until an error is made.

Errors and faults

The ball lands out of the court, in the same court as the team that touched it last, under the net to the opposing team's court, or the ball touches the net "antennas". The ball also may not pass over or outside the antennas even if it lands in the opponents' court1. The ball is touched more than three times before being returned to the other team's court2. The same player touches the ball twice in succession3. A player "lifts" or "carries" the ball (the ball remains in contact with the player's body for too long). A player touches the net with any part of his or her body or clothing while making a play on the ball (with the exception of the hair). The players of one team do not manage to touch the ball before the ball lands in their half of the court. A back-row player spikes the ball while it is completely above the top of the net, unless he or she jumped from behind the attack line (the player is however allowed to land in front of the attack line). The libero, a defensive specialist who can only play in the back row, makes an "attacking hit", defined as any shot struck while the ball is entirely above the top of the net. A player completes an attack hit from higher than the top of the net when the ball is coming from an overhand finger pass (set) by a libero in the front zone. When ball is served, players can place themselves freely on the field (e.g. a "back-row" player can be close to the net) so long as they obey the following rules: The area "1" player must be behind the area "2" player and to the right of the area "6" player. When hitting, a player makes contact with the ball in the space above the opponent's court (in blocking an attack hit, this is allowed). When serving, a player steps on the court or the endline before making contact with the ball. At the moment of serve, one or more players jump, raise their arms or stand together at the net in an attempt to block the sight of the ball from the opponent (screening)5.

Notes: 1 If the ball passes outside the antennas on the first contact for the team, e.g. as the result of a bad pass or dig, a player is allowed to go after the ball as long as he or she does not touch the opponent's court and the ball travels back to his or her team's court also outside the antennas.

2 Except if a player blocks (touches a ball sent over the net by the opposing team, while reaching above the top of the net) a ball that stays in the blocker's side of the net. In such an instance the blocker may play the ball another time without violating the rule against playing the ball twice in succession. If the ball is touched during a block, that contact is not considered one of the team's three contacts.

3 At the first hit of the team, the ball may contact various parts of the body consecutively provided that the contacts occur during one action. Also, when a player touches the ball on a block, he or she may make another play on the ball.

5 Screening is only a fault if the players stand directly next to each other in a way that clearly impedes vision, and the serve is a low line drive over their heads. Teams are generally given a warning before being sanctioned for screening.)

Scoring

When the ball contacts the floor within the court boundaries or an error is made, the team that did not make the error is awarded a point, whether they served the ball or not. Matches are best-of-five sets and the fifth set (if necessary) is usually played to 15 points. in the NCAA games are played best-of-five to 30.)

Before 1999, points could be scored only when a team had the serve (side-out scoring) and all sets went up to only 15 points. The libero is a player specialized in defensive skills: the libero must wear a contrasting jersey color from his or her teammates and cannot block or attack the ball when it is entirely above net height. When the ball is not in play, the libero can replace any back-row player, without prior notice to the officials.

The libero may function as a setter only under certain restrictions. otherwise, the ball cannot be attacked above the net in front of the 3-metre line.

Furthermore, a libero is not allowed to serve, according to international rules, with the exception of the NCAA women's volleyball games, where a 2004 rule change allows the libero to serve, but only in a specific rotation.

Other recent rule changes

Other rule changes enacted in 2000 include the introduction of the let serve which allows play to continue even if a served ball touches the net as long as it continues into the opponents' court.

Skills

Competitive teams are supposed to master six basic skills: serve, pass, set, attack, block and dig.

Serve

A player stands behind the baseline and serves the ball, in an attempt to drive it into the opponent's court. it is also desirable to set the ball's direction, speed and acceleration so that it becomes difficult for the receiver to handle it properly. A serve is called an "ace" when the ball lands directly onto the court or travels outside the court after being touched by an opponent.

University of Phoenix

In contemporary volleyball, many types of serves are employed:

Underhand and Overhand Serve: refers to whether the player strikes the ball from below, at waist level, or first tosses the ball in the air and then hits it above shoulder level. Sky Ball Serve: a specific type of underhand serve, where the ball is hit so high it comes down almost in a straight line. Line and Cross-Court Serve: refers to whether the balls flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle. Spin Serve: an overhand serve where the ball gains topspin through wrist snapping. Floater: an overhand serve where the ball is hit with no spin so that its path becomes unpredictable. Jump Serve: an overhand serve where the ball is first tossed high in the air, then the player makes a timed approach and jumps to make contact with the ball. There is usually much topspin imparted on the ball. Round-House Serve: the player stands with one shoulder facing the net, tosses the ball high and hits it with a fast circular movement of the arm. The ball is hit with the palm of the hand, creating a bounce off spin.

Pass

Also called reception, the pass is the attempt by a team to properly handle the opponent's serve or "free ball". Proper handling includes not only preventing the ball from touching the court, but also making it reach the position where the setter is standing quickly and precisely.

The skill of passing involves fundamentally two specific techniques: underarm pass, or bump (“bagher” in European terminology), where the ball touches the inside part of the joined forearms or platform, at waist line;

Set

The set is usually the second contact that a team makes with the ball. The main goal of setting is to put the ball in the air in such a way that it can be driven by an attack into the opponent's court. The setter coordinates the offensive movements of a team, and is the player who ultimately decides which player will actually attack the ball.

As with passing, one may distinguish between an overhand and a bump set. Since the former allows for more control over the speed and direction of the ball, the bump is used only when the ball is so low it cannot be properly handled with fingertips, or in beach volleyball where rules regulating overhand setting are more stringent. In the case of a set, one also speaks of a front or back set, meaning whether the ball is passed in the direction the setter is facing or behind the setter. There is also a jump set that is used when the ball is too close to the net.

Sometimes a setter refrains from raising the ball for a teammate to perform an attack and tries to play it directly onto the opponent's court. The most common dumps are to 'throw' the ball behind the setter or in front of the setter to zones 2 and 4. More experienced setters toss the ball into the deep corners or spike the ball on the second hit.

Attack

The attack (or spike, the slang term) is usually the third contact a team makes with the ball. The object of attacking is to handle the ball so that it lands on the opponent's court and cannot be defended. A player makes a series of steps (the "approach"), jumps, and swings at the ball.

Ideally the contact with the ball is made at the apex of the hitter's jump. The hitter uses arm swing, wrist snap, and a rapid forward contraction of the entire body to drive the ball.

Contemporary volleyball comprises a number of attacking techniques:

Backcourt attack: an attack performed by a back row player. The player must jump from behind the 3-metre line before making contact with the ball, but may land in front of the 3-metre line. Line and Cross-court Shot: refers to whether the ball flies in a straight trajectory parallel to the side lines, or crosses through the court in an angle. A cross-court shot with a very pronounced angle, resulting in the ball landing near the 3-metre line, is called a cut shot. Dip/Dink/Tip/Cheat: the player does not try to make a hit, but touches the ball lightly, so that it lands on an area of the opponent's court that is not being covered by the defense. Tool/Wipe/Block-abuse: the player does not try to make a hard spike, but hits the ball so that it touches the opponent's block and then bounces off-court. Off-speed hit: the player does not hit the ball hard, reducing its acceleration and thus confusing the opponent's defense. Quick hit/"One": an attack (usually by the middle blocker) where the approach and swing begin before the setter contacts the ball. The set (called a "quick set") is placed only slightly above the net and the ball is struck by the hitter almost immediately after leaving the setter's hands. Double quick hit/"Stack"/"Tandem": a variation of quick hit where two hitters, one in front and one behind the setter or both in front of the setter, jump to perform a quick hit at the same time.

Block

Blocking refers to the actions taken by players standing at the net to stop or alter an opponent's attack.

A block that is aimed at completely stopping an attack, thus making the ball remain in the opponent's court, is called offensive. The jump should be timed so as to intercept the ball's trajectory prior to it crossing over the net. A "roof" is a spectacular offensive block that redirects the power and speed of the attack straight down to the attacker's floor, as if the attacker hit the ball into the underside of a peaked house roof.

You can also use a "swing block" in which the blocker wants to stay very close to the net (like in a regular block) and will use his/or arms to "swing" and block the ball.

By contrast, it is called a defensive, or "soft" block if the goal is to control and deflect the hard-driven ball up so that it slows down and becomes more easy to be defended.

Successful blocking does not always result in a "roof" and many times does not even touch the ball.

At the same time, the block position influences the positions where other defenders place themselves while opponent hitters are spiking.

Dig

Digging is the ability to prevent the ball from touching one's court after a spike, particularly a ball that is nearly touching the ground. A player may sometimes perform a "dive", i.e., throw his or her body in the air with a forward movement in an attempt to save the ball, and land on his or her chest. When the player also slides his or her hand under a ball that is almost touching the court, this is called a "pancake".

Sometimes a player may also be forced to drop his or her body quickly to the floor in order to save the ball. Drills promote repetition and refinement of volleyball movements, particularly in footwork patterns, body positioning relative to others, and ball contact.

Strategy

Player specialization

Players do not usually master all six skills, but rather focus on one or more of them in connection with the tactics employed by each team.

Generally, taller players with the ability to jump high are utilized as attackers/blockers, where they attempt to block or spike opponents' initial hits and return the ball at high speed on steep trajectories so that the ball lands before the other team has time to react. They aim for second touch and their main responsibility is to place the ball in the air where the attackers can hit the ball into the opponents' court in the easiest way possible. They are specialized in blocking, since they must attempt to stop equally fast plays from their opponents and then quickly set up a double block at the sides of the court.

The clear disadvantage to this offensive formation is that there are only two attackers, leaving a team with fewer offensive weapons.

Another aspect is to see the setter as an attacking force, albeit a weakened force, because when the setter is in the front court they are able to 'tip' or 'dump', so when the ball is close to the net on the second touch, the setter may opt to hit the ball over with one hand.

6-2

In the 6-2 formation, a player always comes forward from the back row to set. However, not only does the 6-2 require a team to possess two people capable of performing the highly specialized role of setter, it also requires both of those players to be effective offensive hitters when not in the setter position.

5-1

The 5-1 formation has only one who assumes setting responsibilities regardless of his or her position in the rotation. The team will therefore have three front-row attackers when the setter is in the back row, and only two when the setter is in the front row, for a total of five.

The player opposite the setter in a 5-1 rotation is called the opposite hitter. The opposite hitter may be used as a third attack option (back-row attack) when the setter is in the front row: this is the normal option used to increase the attack capabilities of modern volleyball teams.

The big advantage of this system is that the setter always has 3 hitters to vary sets with. If the setter does this well, the opponent's middle blocker may not have enough time to block with the outside hitter, increasing the chance for the attacking team to score.

There is another advantage: when the setter is a front-row player, he or she is allowed to jump and "dump" the ball onto the opponent's side. This too can confuse the opponent's blocking players: the setter can jump and dump or can set to one of the hitters. A good setter knows this and thus won't only jump to dump or to set for a quick hit, but as well to confuse the opponent.

The 5-1 offense is actually a mix of 6-2 and 4-2: when the setter is in the front row, the offense looks like a 4-2;

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